init = function()
position = 0
scrW = screen.width/2
blade = {scrW,scrW+100,scrW+200}
end
update = function()
position = position + 2
for i=1, #blade do
if blade[i]<position-scrW then
blade[i]=position+scrW+math.random()*100
end
end
end
draw = function()
screen:clear(-10)
for i= -10,10 do
screen:drawSprite("wall",i*50-position%50,-76,50)
end
for i=1,#blade do
screen:drawSprite("blade",blade[i]-position,-38, 50)
end
end